cpstest

Mouse Sensitivity Converter

Convert your mouse sensitivity between games and keep the exact same aim. Pick your two games, enter your current sens and DPI, and get the matching value instantly — it holds your cm/360° constant. Pair it with the eDPI calculator and aim trainer.

CS:GO / CS2 sensitivity

1.273

ValorantCS:GO / CS2

Same feel · 40.82 cm/360° at 800 DPI

Conversions hold your cm/360° constant so your aim feels identical across games. Fortnite and Overwatch use their own sensitivity scales — match the in-game number, not the raw value. For per-game pro references, see the eDPI calculators.

Why convert your sensitivity?

When you switch games, the same sensitivity number gives a completely different feel — each game rotates your view by a different amount per mouse movement. If you've built muscle memory in one game, you want to carry that exact feel into the next, not start over. This converter does that by keeping your cm/360° — the real-world distance your mouse travels to spin a full circle — the same across both games.

Enter your source game, your current in-game sensitivity, and your mouse DPI. The converted number is what to set in the target game. Keep your DPI unchanged and your aim will feel identical.

Understanding cm/360 and what's a good sensitivity

cm/360 is the one number that travels between games. Once you know yours, the bands below show where it sits and what playstyle it suits — use it to sanity-check a convert, not as a target to force.

cm/360°StyleWho plays here
< 20 cm/360°Very high sensFast flicks, twitchy. Hard to control recoil; rare among pros.
20–28 cm/360°High sensFlick-heavy players and many Apex/Fortnite pros.
28–40 cm/360°Medium (most common)The competitive sweet spot — balances flicks and tracking.
40–55 cm/360°Low sensTracking and precision; common in CS and tactical FPS.
> 55 cm/360°Very low sensMaximum precision, big arm movements. Needs desk space.

Lower sens = more control, higher sens = faster flicks

A low sensitivity (more cm/360) means bigger arm movements for the same turn — slower to whip around but far steadier for tracking and recoil. A high sensitivity flicks fast but amplifies every tiny hand wobble. Most pros land in the 28–40 cm/360 middle because it balances both.

Why the same number feels different per game

Each game has its own yaw — degrees turned per mouse count at sensitivity 1.0. Valorant's scale runs about 3x lower than CS2's, so a 0.4 in Valorant matches roughly a 1.27 in CS2. The converter applies each game's yaw so the *feel* matches even though the numbers look nothing alike.

Keep DPI consistent, then dial in per game

Conversion holds when your DPI is the same on both ends — so pick one DPI and stick with it. Use the eDPI calculator to see how your DPI and sens combine into a single comparable number, and the aim trainer to re-warm your aim after a switch.

Found a cm/360 you trust? Carry it everywhere with this converter, then keep your aim sharp on the aim trainer and check your mouse's polling rate so nothing else is holding you back.

Frequently Asked Questions

How does mouse sensitivity conversion work?

Every game turns your view by a different amount per mouse count. The converter holds your cm/360° — the physical distance to spin a full circle — constant, so your aim feels identical in the new game even though the sensitivity *number* changes.

Do I need to change my DPI too?

No. Keep your DPI the same and just use the converted in-game sensitivity. DPI only affects the cm/360° readout shown here; as long as you don't change it, the converted sens gives you the same feel. Set your DPI once with the eDPI calculator and leave it.

Why is the Valorant number so much smaller than CS?

Valorant's sensitivity scale runs about 3x lower than CS:GO/CS2 for the same feel — a 0.4 in Valorant is roughly a 1.27 in CS2. That's why you can't just copy the number between them; the converter does the scaling for you.

What's a good cm/360 for aiming?

Most competitive FPS players sit between 25 and 45 cm/360°. Lower (more cm) favors precise tracking and recoil control; higher (fewer cm) favors fast flicks. Find one cm/360 you like and use this converter to carry it into every game.

Does converting sensitivity actually transfer my muscle memory?

Largely, yes — for raw aim. Matching cm/360 means a flick of the same physical distance lands the same in both games. What it can't transfer is game-specific feel like aim-down-sights multipliers or recoil patterns, which you still learn per game. Pair it with the aim trainer to re-calibrate quickly.

Sources & References

  1. prosettings.netPro player mouse settings & sensitivity database. Community database of pro FPS players' DPI and in-game sensitivity. The aggregate of published settings is the basis for the 25–45 cm/360 'competitive range' framing on this page.
  2. Mouse Sensitivity (mouse-sensitivity.com)Game sensitivity conversion reference. Reference for per-game yaw constants and the cm/360 conversion model used to convert sensitivity between games while holding physical feel constant.