CPS Test (Click Per Second Test)
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CPS (CLICK PER SECOND TEST)


Some special features that make our game different and special

Timer and Clicks Per Second (CPS) Calculation

At the beginning of the CPS test, there is a timer set that runs for 10 seconds. As the user clicks, their number of clicks is counted and displayed as CPS over time. Users get to see their clicks per second (CPS) in real time, so they can know what their clicking speed is.

Ranking System

Depending on your CPS score, users get different ranks:

  • Cooter! (1-5 CPS): For users with low speed.
  • Rodent! (5-8 CPS): Medium speed users.
  • Coney! (8-10 CPS): High-speed users.
  • Buffalo! (10+ CPS): The ones with the highest speed, master clickers.

Each rank is accompanied by a motivational message and unique image, which motivates the user to improve their score by playing again and again. This makes the game more entertaining and prepares the user to take on the challenge.

Social media sharing option

Users can share their clicking scores directly on Facebook, Twitter, and WhatsApp. As soon as the game is over, they get the option to show their scores on social media. This gives users a chance to share their achievements among their friends
  • Users on Twitter can share their CPS and total clicks with a pre-generated link, giving others the opportunity to challenge their scores.

Interactive popups and motivational messages

After the game is over, a modal popup opens, displaying the user's score, CPS, total clicks, and a rank. Each rank is accompanied by a motivational message

  • Rodent!: "Smart but not fast, flicker your finger even faster."
  • Buffalo!: "Hail to the king of clicking."

Ripple Effect

When the user clicks on the click button, an attractive ripple effect (wave-like animation) appears. This visual effect makes the game more fun, giving the user a great experience while clicking. This small but interesting animation motivates the user to click again and again.

Reset System

Once the game is over, there is an easy reset system that allows users to instantly reset their score and start the game again. This system is designed keeping in mind the simplicity of the users so that they can play the game again and again without any hassle.

User-friendly design

The start button and click button have been given the facility to hide and show. The start button is hidden when the game starts, and it comes back when the game ends. This kind of design makes the game user-friendly and gives the user an easy interaction experience.

Accurate clicking speed tracking

The user's clicking speed is accurately tracked and calculated on a second-by-second basis. This feature helps users keep track of their performance and motivates them to improve.

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